﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;

namespace MGGameWS
{
    [DataContract]
    internal class GameMessage
    {

        [DataMember]
        internal MessageHeader header;

        [DataMember]
        internal string content = string.Empty;

       // [DataMember]
       // internal string gameType = string.Empty;
       // [DataMember]
       // internal string assignmentId = string.Empty;
       // [DataMember]
       // internal string score = string.Empty;
       // [DataMember]
       // internal string fuelLevel = string.Empty;
       // [DataMember]
       // internal string mechanicalCondition = string.Empty;
       // [DataMember]
       // internal string msgType = string.Empty;
       // [DataMember]
       // internal string msgName = string.Empty;
       // [DataMember]
       // internal string content = string.Empty;
    }
}